The GAMeeP Experiment
GAMeeP is an Employee Gamification Software, an environment that is gamified through 4 components: tasks that must be done + employees who are able to do these tasks + expected outcomes from every task + rewards for every task.
As we said, at the end of May we would get the outcome from the first GAMeeP Experiment. 8 players and 1 master have participated throughout this experiment. Three ranking campaigns have been carried out, with the total amount of 21 different tasks.
Structure of the experiment: the project leader (master) has created 21 tasks over 3 months in order to be executed during a fixed timeframe. The participation is voluntarily done. The employees (players) are able to choose the task that they want, the first who asks for it, he or she takes it. Every task is rewarded with some kind of incentive which can lie in money, free hours or a surprise present.
GAMeeP Project: the key moments
First surprise: Players are interested in the game, unto itself, and the element of surprise rather than in the rewards or the incentives linked to every task. This obliterates the widespread belief that people are only encouraged by individual interest or money. During the experiment, players are curious to know more about the game, so incentives don’t concern them.
Second surprise: there is initial distrust. The 8 employees (players) don’t believe the participation in the experiment is absolutely freely-chosen, not even who doesn’t take part is not penalized. Curiously, the master has worked with this team for more than 4 years, as well he gets on well with everybody. Longly-staying a position isn’t a factor that inspires more trust. The master can’t get used to the idea that his team believes I want to mislead them and rewards are untrue.
The master is pooped!
GAMeeP is an employee gamification software that encourages autonomy, relatedness and competence. Are you going to miss the following outcome from the experiment?